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DQE to co-produce ‘Franco and Formula Fun’ pre-school TV series

DQE, the global entertainment production and distribution company, is pleased to announce signing of a co-production agreement with Formula Fun Entertainment Limited (“FFE”) in the UK and Telegael in Ireland to co-produce a new CGI (computer-generated imagery) animated pre-school series based on the award-winning property, “Franco and Formula Fun”.

Interview-with-Stereoscopy-_-VFX-Artist-Sam-Edwards_image_animationfocuz

Interview with Stereoscopy & VFX Artist Sam Edwards

Can you tell us briefly about your background- Firstly, I’ve been a visual effects artist for more than 19 years and I’ve been using the Autodesk Flame for all that while. I have worked in a lot of TV Commercials and Movies.Can you share about Sam Edwards group- We were working for Television Commercials like AT&T, Coke, Pepsi and many American events like SuperBowl.

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Pixion Creates Magic for Balgandharva

Mumbai based Pixion studio’s have delivered an entire package of DI, VFX, Film Prints in 4k, 2k Output Media Transfers for Cinevator and Digital Cinema and HD mastering on HDsr tapes for Balgandharva – a Marathi film by distinguished Art Director and production designer of Indian cinema, Nitin Chandrakant Desai.

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Axis Animation creates the emotional and hard hitting trailer for the video game ‘DEAD ISLAND’

Scotland’s Axis Animation specializes in creating high impact video game cinematics. In the trailer for Dead Island, zombies attack a family during a dream vacation that goes horribly wrong.

Ben Shepherd_visual effects supervisor of Cinesite Sharing Experience on _Battle Los Angeles_1

Cinesite’s visual effects supervisor Ben Shepherd shares his experience on ‘Battle: Los Angeles’

We were responsible for many of the film’s standout battle sequences, including shots of smouldering downtown Los Angeles, the invasion of Santa Monica beach and an explosive battle against aliens.

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Interview with Scott Metzger, VFX Artist at Method Studio

“Here at Method we have been using V-Ray for Maya since the beginning of its development. It has had huge success in house for feature and commercial work large and small.

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